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39
Assets/VRTemplateAssets/Scripts/StepManager.cs
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39
Assets/VRTemplateAssets/Scripts/StepManager.cs
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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namespace Unity.VRTemplate
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{
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/// <summary>
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/// Controls the steps in the in coaching card.
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/// </summary>
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public class StepManager : MonoBehaviour
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{
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[Serializable]
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class Step
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{
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[SerializeField]
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public GameObject stepObject;
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[SerializeField]
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public string buttonText;
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}
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[SerializeField]
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public TextMeshProUGUI m_StepButtonTextField;
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[SerializeField]
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List<Step> m_StepList = new List<Step>();
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int m_CurrentStepIndex = 0;
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public void Next()
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{
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m_StepList[m_CurrentStepIndex].stepObject.SetActive(false);
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m_CurrentStepIndex = (m_CurrentStepIndex + 1) % m_StepList.Count;
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m_StepList[m_CurrentStepIndex].stepObject.SetActive(true);
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m_StepButtonTextField.text = m_StepList[m_CurrentStepIndex].buttonText;
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}
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}
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}
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